Virtual Museum
International Ideas Competition

by newitalianart.com & kwArt.com
Spring 2001

Quondam Commentary
2001.07.17

museum musings
2009.01.19



The centers of cultural production and entertainment are among the biggest resources for the leisure industry, and as a result are carefully attended to by entrepreneurs and administrators who understand these centers as catalysts of interests and multipliers of profits, as well as instruments of new developments and urban renewal. The program type of the museum affords not only a sensitive insertion into delicate urban and natural contexts, but also assures a multiplicity of activity directly or indirectly related to raising the standard of living.

The Museum Computer Network, a transnational organization that solicits a large number of institutions and disciplines, is preparing for a large symposium that discusses ways in which new technologies can be, and will be used for completing and enriching the experience of traditional exposition environments. In particular, certain key discussions focus on: the portable devices used by the visitors, the points of information and assistance positioned throughout the galleries, the 'intelligent' architecture, the prevalent screens, the computers and digital and traditional interfaces, the designated web resources intended to encourage pre- or post visits, the connected, web-based, programmed environments, etc. There are then the complementary and delicate fields of inquiry such as management and development strategies, the adjustments of infrastructure and the resulting social implications - particularly with respect to the redefinition of the relationships between the museum, the visitors, and the modes of preserving the physical and sensorial experience in technological environments.

beyond the envelop (sketch)?
2000.02.12 14:25


John inquires:
Weren't Polshek, Goldberger and Futter adorable on Charlie Rose last night? Such happiness and glee. The envelope sketch! How whitewashy.

Steve replies:
I particularly liked the momentary, almost imperceptible awkwardness that arose when the Natural Sciences' likewise new virtual museum (i.e., all the continually updated scientific data that will be available on the museum's website) was being described by Futter as something much beyond the new Polshek building.

I'm now wondering if all the built environment of our planet is 'progressing' towards becoming a global (virtual) theme park, while cyberspace becomes the place where 'actual' 'real' data takes up residence.

The impossibility of using has its emblematic place in the Museum. The museification of the world is today an accomplished fact. One by one, the spiritual potentialities that defined the people's lives--art, religion, philosophy the idea of nature, even politics--have docilely withdrawn into the Museum. "Museum" here is not a given physical space or place but the separate dimension to which what was once--but is no longer--felt as true and decisive has moved. In this sense, the Museum can coincide with an entire city (such as Evora and Venice, which were declared World Heritage Sites), a region (when it is declared a park or natural preserve), and even a group of individuals (in so far as they represent a form of life that has disappeared). But more generally, everything today can become a Museum, because this term simply designates the exhibition of an impossibility of using, of dwelling, of experiencing.

Thus in the Museum, the analogy between capitalism and religion becomes clear. The Museum occupies exactly the space and function once reserved for the Temple as the place of sacrifice. To the faithful in the Temple--the pilgrims who would travel across the earth from temple to temple, from sanctuary to sanctuary--correspond today the tourists who restlessly travel in a world that has been abstracted into a Museum.
--Giorgio Agamben, "In Praise of Profanation" (2007).



The above links ridiculously abuse Corb and Hejduk.

I was referring to the Hejduk Bye House Corb Tower of Shadows hybrid in the above link. Just because it is play does not make it good, intelligent, conceptual, valuable, interesting, helpful, informative, hitsorically [sic] clarifying, operative, critical or worthwhile.
--fku2 (2007)



...garage sale as museum...

joke from the early 1980s:
A: What comes after museum?
Q: pre-shrine
--[dis]content .20



Museum as future-shock, sort of. Pick your destiny.
--Positive notes



Use your museums, especially if they're not there to begin with.
--2009.01.19



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