26 May
Not There
/usr/museum
Inspiration XIV
organization
1997.05.26
Re: Cyberspace and Architecture
1998.05.26 23:12
unbuilt to last
1999.05.26 15:05
interview 2.1a
1999.05.26 08:16
interview 2.2a
1999.05.26 08:45
interview 2.1a
1999.05.26 14:11
1999.05.26 22:46
forward
1999.05.26
reading Architecture and Civilization
2001.05.26 12:42
QA002 & QA003
2001.05.26
RV [stamp] question
2002.05.26 12:00
Re: Virtual Architecture and Art?
2002.05.26 15:27
Muschamp leaving NYTIMES?
2003.05.26 16:30
Art that is Otto and Einstein at Princeton
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2004.05.26
Re: Ceausescu and 'Comrade Corbu'
2004.05.26 09:20
Re: de Gaulle-Roissy Airport. Paul Andreu
2004.05.26 09:30
Re: National Monument, ISLAMABAD, Pakistan
2004.05.26 09:33
first major African American architect, etc.
2004.05.26 11:35
Re: artists faces within their own work
2004.05.26 12:12
wings on his feet, talk about heat
2004.05.26 12:36
Re: a hot story !!!
2004.05.26 14:34
Re: Will Movie Stop Global Warming?
2004.05.26 14:41
Re: about " the oil industry's comprehensive corruption" of .........
2004.05.26 15:53
Afghan leader Karzai named 2004 Liberty Medal winner
2004.05.26 16:08
Bamboozal
2004.05.26 16:45
Re: poussons, poussons, l'escarPolette....
2004.05.26 18:53
Which Doctor ?
2004.05.26 19:01
Re: Afghan leader Karzai named 2004 Liberty Medal winner
2004.05.26 20:28
Art that is Otto and Einstein at Princeton
2004.05.26 20:37
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Re: Virtual Architecture and Art?
2002.05.26 15:27
When I wrote of "striving to be as virtual as possible" I was referring specifically to myself and my work/art. I am now wondering/thinking about how I and my work can remain as virtual as possible, and this is a personal modus operandi. When I think of being virtual, some of these thoughts comprise the following:
1. virtual as opposed to real. For example, when B. recently referred to 'architectural performance art' he was not referring to some real performance that people go someplace to see and where other people actually do something for the audience to watch, rather he was referring to some of the spontaneous occurrences that have happened here at design-l (and some other Internet venues) and how I've used this material in the construction of online narrative 'performance'--an event/activity altogether different than a real architectural performance that involves physicality, real location, real people in real time, etc.
2. in a phone conversation with R. a couple of months ago we were talking about Ryerss Mansion/Museum near me, and R. said/asked, "But aren't you trying to make Ryerss a 'famous' place/architectural destination?" To which I answered, "Only virtually. I don't necessarily want people to actually go/come to Ryerss in reality." One of Ryerss' innate qualities is that very few people actually do visit it. And, because of the Internet and the www that quality really doesn't have to change because Ryerss could much more easily be visited virtually.
3. computers seem to have a lot to do with virtual architecture, most likely because of the new drawing dexterity that computers provide architects. Beyond that, however, computers/CAD enable whole new visualizations of architecture. I am not so much interested in creating virtual environments, as much as environments parallel to real-time/place reality. For example, designing and (virtually) building an addition to Le Corbusier's Villa Savoye, or imagining oneself as an architect as squatter within Louis Kahn's Hurva Synagogue. In the sense of creating a whole other history of architecture parallel to the real present.
4. I have already experimented with what I think could be referred to as virtual art. I have taken many images within the Philadelphia Museum of Art, and I often 'play' with these images within an image software package(s). Several times I've filled in the background of interior museum shots with other museum interiors, with results that look like extravagant and new artist installations. I already know that I could produce 100s of such images, and that they would all be provocative and in a sense real looking, but reality in the real-time/place sense is exactly what they are not, hence virtual art. I see this too as much like the above notion of generating a parallel history to the present (state of the) art.
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